AoeStats
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Yucatan

512750952Analyzed
4v4 RM · 7d ago on Oct 10, 2026· 5m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
1369
+16
🇵🇪 Maya · Peru
1337
+17
🇧🇷 Mongols · Brazil
1278
+20
🇪🇸 Saracens · Spain
1232
+21
vs
🇫🇷 Cumans · France
1394
-20
🇫🇷 Vikings · France
1375
-19
🇫🇷 Vietnamese · France
1345
-18
🇫🇷 Franks · France
1329
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 324 — — —
49 282 — — —
45 258 — — —
43 248 — — —
27 156 — — —
25 144 — — —
22 127 — — —
8 48 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 125 0 0 1,175 1,167
800 250 0 0 1,050 1,078
900 139 0 0 1,039 1,131
500 250 50 0 800 761
550 200 0 0 750 875
500 250 0 0 750 736
450 252 0 0 702 713
250 208 0 0 458 118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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