AoeStats
← Grogu

Nomad

513583820Analyzed
1v1 RM · 2d ago on Oct 14, 2026· 49m 27s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Italians · Denmark
1164
+16
vs
🇧🇷 Persians · Brazil
1154
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,260 14:29 18:33 41:25 ⛏ Fish Boom FC
39 1,915 12:04 16:31 29:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,010 18,276 7,905 3,550 42,741 46,734
13,420 11,805 7,395 3,665 36,285 38,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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