AoeStats
← King_Llanes CT

African Clearing

512066743Analyzed
4v4 RM · 11d ago on Oct 7, 2026· 77m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Huns · India
1913
+4
🇺🇸 Burgundians · United States
1648
+12
🇪🇸 Wei · Spain
1580
+15
🇲🇽 Armenians · Mexico
1507
+17
vs
🇺🇸 Bulgarians · United States
1619
-14
🇨🇦 Cumans · Canada
1615
-14
🇺🇸 Magyars · United States
1594
-13
🇺🇸 Koreans · United States
1430
-7
Player eAPM Actions Feudal Castle Imperial Opening
77 5,935 13:11 27:12 45:21 ⚔ Scouts into Towers
46 3,542 12:43 20:14 38:38 ⛏ Fast Castle
43 3,296 13:00 16:35 38:29 ⛏ Fast Castle
42 3,239 13:43 17:53 41:20 ⛏ Fish Boom FC
40 3,080 12:58 27:10 46:24 ⚔ Archer Rush
35 2,726 12:09 29:58 45:18 ⚔ Scout Rush
35 2,694 12:05 31:40 49:44 ⚔ Scout Rush
15 1,184 13:06 20:01 46:32

Resources

Player Food Wood Gold Stone Spent Collected
55,635 32,889 35,455 4,200 128,179 137,349
71,410 19,173 26,655 6,440 123,678 125,559
61,585 21,291 34,400 2,555 119,831 128,354
42,545 28,735 38,970 5,525 115,775 139,823
48,030 46,132 9,220 3,125 106,507 110,564
42,465 44,535 14,615 3,135 104,750 119,418
31,070 23,950 20,225 4,620 79,865 82,308
18,255 28,155 12,255 1,800 60,465 60,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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