AoeStats
← BenitoCamela

Arabia

511408415Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 30m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
843
+16
🇨🇱 Cumans · Chile
761
+19
vs
🇦🇷 Britons · Argentina
901
-57
🇦🇷 Slavs · Argentina
759
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 668 10:26 28:14 — ⚔ Archer Rush
21 622 10:57 19:41 — ⛏ Fast Castle
19 575 13:03 22:20 — ⛏ Fast Castle
10 288 12:25 21:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,025 5,610 1,700 225 14,560 17,580
7,400 4,554 1,130 950 14,034 15,014
5,645 4,971 600 755 11,971 12,373
4,485 5,250 990 855 11,580 12,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.