AoeStats
← Dakkan^

Yucatan

511145669Analyzed
3v3 RM · 16d ago on Oct 3, 2026· 49m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Varangians · Sweden
1233
+15
🇨🇴 Mapuche · Colombia
1212
+16
🇧🇷 Mongols · Brazil
1196
+17
vs
🇪🇪 Chinese · Estonia
1266
-18
🇪🇪 Lithuanians · Estonia
1187
-15
🇪🇪 Franks · Estonia
1187
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,590 14:18 24:43 46:28 ⚔ Drush into Archers
36 1,776 12:12 16:57 38:17 ⛏ Fast Castle
34 1,686 9:47 24:07 45:29 ⚔ Archer Rush
29 1,432 15:59 23:38 40:45 ⛏ Fast Castle
28 1,374 11:34 17:08 43:48 ⛏ Fast Castle
25 1,211 9:15 25:10 44:46 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,920 11,984 12,445 1,500 48,849 60,782
22,525 10,282 9,935 1,045 43,787 49,348
13,745 16,130 8,660 2,220 40,755 44,076
19,425 8,264 11,270 1,270 40,229 45,938
18,515 10,110 6,635 1,700 36,960 40,384
12,810 13,085 8,745 2,150 36,790 43,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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