AoeStats
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Arena

512449744Analyzed
2v2 RM · 9d ago on Oct 9, 2026· 77m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Vietnamese · Portugal
776
+18
🇨🇭 Saxons · Switzerland
757
+18
vs
🇪🇸 Spanish · Spain
841
-19
🇹🇷 Turks · Türkiye
776
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 4,188 9:55 19:15 41:11 ⛏ Fast Castle
26 1,988 10:59 22:48 37:42 ⚔ FC into Skirms
20 1,535 11:08 21:19 27:18 ⛏ Fast Castle
14 1,062 11:58 18:32 35:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,915 30,020 27,210 2,750 102,895 117,574
34,210 41,035 20,750 2,050 98,045 115,044
42,535 30,130 21,825 3,145 97,635 115,586
39,150 20,525 24,700 2,825 87,200 114,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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