AoeStats
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Arena

521217517Analyzed
3v3 RM · 23h ago on Nov 14, 2026· 50m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1133
+16
🇳🇱 Koreans · Netherlands
1114
+17
🇺🇸 Burgundians · United States
1078
+18
vs
🇹🇷 Malians · Türkiye
1212
-19
🇹🇷 Vietnamese · Türkiye
1130
-17
🇹🇷 Persians · Türkiye
1062
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,037 10:07 14:14 30:04 ⛏ Fast Castle
30 1,539 10:01 15:10 25:49 ⛏ Fast Castle
22 1,136 9:37 16:50 31:09 ⛏ Fast Castle
19 955 10:30 15:25 32:48 ⛏ Fast Castle
17 856 11:02 15:51 27:19 ⛏ Fast Castle
16 809 8:52 17:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,415 15,155 21,215 2,670 78,455 91,577
33,125 13,200 21,785 1,600 69,710 84,711
26,915 15,820 12,315 2,350 57,400 83,017
14,770 19,525 9,715 1,760 45,770 53,941
16,605 18,125 6,300 1,600 42,630 47,535
15,175 10,005 4,235 125 29,540 35,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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