AoeStats
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Black Forest

521182209Analyzed
2v2 RM · 1d ago on Nov 14, 2026· 50m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1213
+13
🇹🇷 Khmer · Türkiye
1045
+18
vs
🇨🇱 Turks · Chile
1132
-16
🇨🇱 Mongols · Chile
1113
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,920 11:16 16:33 35:59 ⛏ Fast Castle
28 1,411 11:57 16:55 42:17 ⛏ Fast Castle
25 1,241 9:48 19:37 24:29 ◆ FC into Fast Imp
23 1,128 13:48 17:08 32:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,175 16,832 13,990 2,710 60,707 62,846
30,160 14,705 11,710 3,015 59,590 67,469
15,905 12,697 9,250 3,015 40,867 42,609
12,650 9,920 8,540 1,040 32,150 36,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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