AoeStats
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MegaRandom

511163891Analyzed
2v2 RM · 9d ago on Oct 4, 2026· 49m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
898
+17
🇺🇸 Hindustanis · United States
898
+17
vs
🇷🇴 Magyars · Romania
911
-17
🇷🇴 Wei · Romania
909
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,528 10:30 19:56 39:14 ⚔ Scout Rush
31 1,567 10:13 19:34 41:14 ⛏ Fast Castle
18 907 10:37 20:48 42:39
14 716 11:31 19:09 39:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,475 15,665 10,350 5,700 50,190 53,123
21,115 10,780 13,840 1,500 47,235 55,674
16,510 10,591 6,345 2,525 35,971 40,890
11,145 9,228 9,805 2,350 32,528 36,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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