AoeStats
← jizz sandwich

Black Forest

514092425Analyzed
2v2 RM · 4d ago on Oct 16, 2026· 49m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
868
+15
🇦🇷 Bulgarians · Argentina
846
+16
vs
🇬🇧 Britons · United Kingdom
849
-16
🇬🇧 Khmer · United Kingdom
830
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,320 14:54 26:49 41:49 ⛏ Fast Castle
21 1,009 13:35 33:32 — ⚔ Archer Rush
19 945 13:25 24:31 38:12
13 639 11:11 18:35 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,150 13,870 9,675 2,950 43,645 44,705
13,440 15,279 9,510 3,670 41,899 45,477
18,105 9,961 8,605 2,210 38,881 48,327
7,975 7,062 2,785 1,790 19,612 23,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.