AoeStats
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African Clearing

511124282Analyzed
4v4 RM · 17d ago on Oct 3, 2026· 49m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Lithuanians · Saudi Arabia
952
+12
🇩🇪 Ethiopians · Germany
795
+18
🇱🇧 Britons · Lebanon
784
+25
🇱🇧 Bohemians · Lebanon
711
+20
vs
🇺🇸 Hindustanis · United States
892
-19
🇺🇸 Portuguese · United States
892
-19
🇬🇧 Spanish · United Kingdom
861
-18
🇺🇸 Bohemians · United States
729
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,876 16:12 21:47 — ⛏ Fast Castle
28 1,366 13:29 20:49 — ⚔ Scout Rush
27 1,324 20:27 26:25 48:43 ⛏ Fast Castle
21 1,042 13:07 25:05 — ⚔ Scouts into Skirms
19 963 14:37 18:53 — ⛏ Fast Castle
17 857 12:58 18:31 36:38 ⛏ Fast Castle
14 700 15:55 21:47 37:41 ⚔ Archer Rush
14 712 18:19 24:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,625 15,345 8,930 950 37,850 48,143
15,035 6,530 11,840 750 34,155 35,370
10,025 10,090 7,020 2,250 29,385 37,375
10,715 9,335 5,935 1,510 27,495 31,731
12,945 8,615 3,390 2,000 26,950 38,055
11,830 8,445 4,020 1,700 25,995 29,216
10,310 8,035 3,530 1,050 22,925 29,786
6,745 4,635 1,010 1,385 13,775 13,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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