AoeStats
← RoR | Kamigawa

Arena

515519565Analyzed
2v2 RM · 4d ago on Oct 22, 2026· 41m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Slavs · Taiwan
1804
+24
🇹🇼 Wu · Taiwan
1803
+24
vs
🇩🇪 Mapuche · Germany
2011
-24
🇩🇪 Cumans · Germany
1988
-24
Player eAPM Actions Feudal Castle Imperial Opening
69 2,853 8:26 18:05 36:47 ⛏ Fast Castle
65 2,684 10:49 14:24 29:07 ⛏ Fast Castle
44 1,797 10:19 14:41 — ⛏ Fast Castle
41 1,688 9:24 13:03 37:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,710 22,285 9,870 3,555 61,420 65,432
18,345 11,940 5,805 400 36,490 37,777
13,025 12,840 7,875 990 34,730 35,905
11,500 13,210 5,490 1,105 31,305 32,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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