AoeStats
← G37.VanDerTiej

Arena

520326093Analyzed
3v3 RM · 4d ago on Nov 11, 2026· 51m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
1380
+15
🇦🇷 Lithuanians · Argentina
1357
+15
🇦🇷 Goths · Argentina
1278
+19
vs
🇺🇸 Khmer · United States
1359
-17
🇺🇸 Byzantines · United States
1335
-16
🇫🇷 Ethiopians · France
1326
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,467 10:40 13:49 27:19 ⛏ Fast Castle
47 2,430 8:32 24:46 35:31 ⚔ Towers FC
43 2,226 10:36 14:31 29:31 ⛏ Fast Castle
41 2,131 9:52 13:53 29:34 ⛏ Fast Castle
40 2,055 8:42 19:31 35:13 ⛏ Fast Castle
29 1,513 10:39 14:32 28:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,680 16,935 46,885 850 120,350 124,103
64,780 21,795 23,200 3,150 112,925 128,160
35,855 46,125 17,110 1,630 100,720 106,574
33,930 15,690 17,620 3,555 70,795 79,075
25,440 21,764 7,570 2,340 57,114 63,372
20,660 16,825 9,900 2,530 49,915 55,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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