AoeStats
← G37.VanDerTiej

African Clearing

520323045Analyzed
3v3 RM · 4d ago on Nov 11, 2026· 44m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Cumans · Australia
1365
+15
🇦🇷 Armenians · Argentina
1342
+15
🇦🇷 Persians · Argentina
1260
+18
vs
🇭🇰 Dravidians · Hong Kong SAR China
1350
-17
🇫🇷 Huns · France
1327
-16
🇦🇺 Gurjaras · Australia
1288
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,072 12:44 27:01 37:17 ⚔ Scout Rush
42 1,873 12:21 29:57 — ⚔ M@A Rush
33 1,490 12:28 17:31 36:19 ⛏ Fast Castle
32 1,421 17:03 26:00 — ⛏ Fish Boom FC
27 1,186 13:08 — — ⚔ Scouts into Towers
27 1,218 13:41 20:26 36:49

Resources

Player Food Wood Gold Stone Spent Collected
22,335 14,596 12,860 2,550 52,341 62,194
23,390 14,815 12,545 950 51,700 54,048
19,885 13,109 7,310 1,985 42,289 42,690
17,260 6,837 4,800 225 29,122 29,599
13,045 7,779 4,300 3,000 28,124 30,639
4,965 4,227 50 450 9,692 11,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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