AoeStats
← G37.VanDerTiej

African Clearing

519332879Analyzed
3v3 RM · 8d ago on Nov 7, 2026· 39m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Cumans · Australia
1307
+18
🇦🇷 Mongols · Argentina
1300
+18
🇦🇷 Britons · Argentina
1220
+21
vs
🇺🇸 Mongols · United States
1399
-21
🇲🇽 Huns · Mexico
1315
-18
🇲🇽 Varangians · Mexico
1309
-18
Player eAPM Actions Feudal Castle Imperial Opening
50 1,990 10:54 25:43 — ⚔ Scout Rush
47 1,874 14:43 18:20 — ⛏ Fish Boom FC
43 1,699 13:22 29:55 — ⚔ Scout Rush
38 1,521 12:19 26:15 31:47
35 1,391 12:52 26:09 — ⚔ Archer Rush
29 1,136 11:54 17:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,400 11,295 9,945 300 40,940 42,592
10,320 10,318 2,060 1,180 23,878 28,053
7,950 10,488 3,625 500 22,563 28,170
7,845 7,619 1,605 1,155 18,224 19,752
8,810 6,286 1,695 1,175 17,966 19,812
8,545 5,160 1,750 440 15,895 16,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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