AoeStats
← G37.VanDerTiej

Arabia

519320858Analyzed
3v3 RM · 8d ago on Nov 7, 2026· 65m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1216
+21
🇳🇿 Ethiopians · New Zealand
1180
+21
🇳🇿 Armenians · New Zealand
1180
+22
vs
🇦🇺 Persians · Australia
1344
-22
🇦🇷 Lithuanians · Argentina
1337
-22
🇦🇷 Ethiopians · Argentina
1253
-20
Player eAPM Actions Feudal Castle Imperial Opening
61 3,990 8:43 20:34 38:02 ⚔ Scout Rush
52 3,392 8:25 26:55 50:24 ⚔ Scout Rush
42 2,749 11:09 21:48 43:33 ⚔ Archer Rush
40 2,585 9:49 28:20 — ⚔ Archer Rush
39 2,557 11:07 23:59 30:52 ⚔ Scout Rush
37 2,383 10:12 22:39 56:10 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
50,545 18,063 14,800 7,365 90,773 110,726
43,025 15,999 23,985 3,745 86,754 89,519
25,645 21,265 11,990 2,150 61,050 63,879
26,540 17,500 11,455 1,885 57,380 64,364
25,030 19,042 10,250 1,775 56,097 60,336
10,625 10,248 4,885 2,165 27,923 30,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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