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Black Forest

513716611Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 40m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1018
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1016
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1013
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vs
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962
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887
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,290 13:04 18:34 34:18 ⛏ Fast Castle
24 991 13:16 18:20 30:14 ⛏ Fast Castle
24 995 11:41 18:40 31:15 ⛏ Fast Castle
17 679 11:37 16:03 32:29 ⛏ Fast Castle
15 614 10:53 19:49 35:47 ⛏ Fast Castle
13 541 17:42 28:17 35:10 ⛏ Fast Castle
13 550 11:03 15:10 32:02 ⛏ Fast Castle
13 515 12:34 21:01 31:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,575 18,893 10,065 2,555 53,088 57,873
26,895 13,110 9,460 3,095 52,560 60,095
22,620 9,270 9,245 2,395 43,530 50,029
20,595 10,660 11,345 850 43,450 47,957
14,320 19,445 7,105 850 41,720 41,638
15,220 17,952 6,125 1,045 40,342 52,040
15,785 12,945 7,795 2,450 38,975 47,618
5,325 4,382 1,820 980 12,507 14,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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