AoeStats
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Baltic

513331071Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 81m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
907
+17
🇨🇴 Lithuanians · Colombia
886
+18
🇧🇷 Hindustanis · Brazil
859
+19
🇭🇰 Mongols · Hong Kong SAR China
829
+20
vs
🇻🇪 Varangians · Venezuela
1117
-25
🇲🇽 Poles · Mexico
1004
-22
🇲🇽 Britons · Mexico
874
-16
🇵🇪 Vietnamese · Peru
740
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 3,154 10:31 19:32 43:01 ⛏ Fast Castle
36 2,935 20:02 24:11 42:03 ⚔ Drush FC
29 2,367 11:42 16:22 33:10 ⛏ Fish Boom FC
27 2,216 10:09 17:28 32:50 ⛏ FC into Fish Boom
21 1,734 9:54 19:35 30:32 ⛏ Fast Castle
20 1,612 12:40 22:04 42:27 ⚔ Fish Boom into Towers FC
18 1,508 10:59 24:56 44:38 ⚔ Drush into Fish Boom
17 1,371 12:36 21:13 38:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
48,600 39,231 28,560 5,475 121,866 143,571
21,495 54,615 36,830 6,160 119,100 147,041
43,240 30,712 39,785 3,840 117,577 138,529
55,910 38,770 17,095 3,300 115,075 128,403
28,100 54,630 27,825 4,280 114,835 167,913
32,590 36,250 26,990 4,845 100,675 117,172
43,185 24,109 25,190 3,055 95,539 101,108
30,925 36,435 7,540 4,400 79,300 91,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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