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Arena

509988045Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 50m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
849
+11
🇲🇽 Romans · Mexico
845
+11
🇧🇷 Britons · Brazil
788
+13
🇲🇽 Saxons · Mexico
785
+14
🇺🇸 Aztecs · United States
845
-42
🇺🇸 Britons · United States
790
-34
🇺🇸 Saxons · United States
706
-11
🇺🇸 Huns · United States
602
-8
Player eAPM Actions Feudal Castle Imperial Opening
27 1,360 10:13 20:57 35:27
16 832 11:43 18:23 38:35 ⛏ Fast Castle
16 801 13:41 23:35 43:01 ⛏ Fast Castle
14 708 11:12 20:00 34:49 ⛏ Fast Castle
13 669 11:33 23:26 29:41 ◆ FC into Fast Imp
12 589 11:21 16:48 37:45 ⛏ Fast Castle
8 384 10:27 27:40 43:46 ⛏ Fast Castle
7 380 11:57 23:06 34:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,250 16,740 13,465 3,025 59,480 67,415
15,920 24,105 9,770 4,330 54,125 71,355
20,005 13,410 11,975 2,300 47,690 54,420
12,500 18,030 11,755 4,850 47,135 66,056
17,095 14,545 10,960 3,350 45,950 55,219
18,845 8,575 8,125 2,900 38,445 54,862
14,970 6,805 9,620 2,250 33,645 39,992
6,720 4,680 3,550 650 15,600 17,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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