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516625192Analyzed
2v2 RM · 11d ago on Oct 27, 2026· 49m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
1382
+10
🇨🇴 Khitans · Colombia
1076
+22
vs
🇵🇾 Persians · Paraguay
1271
-18
🇵🇾 Saracens · Paraguay
1179
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,933 9:49 13:59 35:57 ⛏ Fast Castle
44 2,142 9:26 26:03 37:54 ⚔ Scout Rush
39 1,940 8:57 21:29 43:53 ⚔ Archer Rush
33 1,623 10:32 15:28 34:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,475 15,244 17,055 1,895 65,669 68,362
16,410 15,000 8,905 4,835 45,150 49,890
17,905 13,698 11,460 1,700 44,763 47,230
16,605 13,995 7,715 2,310 40,625 42,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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