AoeStats
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Arena

515831761Analyzed
2v2 RM · 3d ago on Oct 24, 2026· 55m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Romans · Chile
1051
+16
🇨🇳 Mongols · China
1046
+16
vs
🇨🇴 Persians · Colombia
1067
-16
🇨🇴 Varangians · Colombia
1037
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,011 8:48 18:12 26:43
32 1,766 10:38 19:35 — ⛏ Fast Castle
29 1,644 10:47 14:39 30:05 ⛏ Fast Castle
22 1,213 9:53 17:48 28:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,930 24,535 12,230 950 70,645 76,914
31,785 21,895 10,490 3,550 67,720 105,690
19,555 14,635 9,005 3,225 46,420 57,826
12,925 9,415 7,265 2,760 32,365 37,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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