AoeStats
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Black Forest

514182325Analyzed
3v3 RM · 4d ago on Oct 17, 2026· 35m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
1099
+14
🇨🇦 Turks · Canada
1099
+14
🇨🇦 Bohemians · Canada
1099
+14
vs
🇨🇴 Romans · Colombia
1068
-14
🇨🇴 Ethiopians · Colombia
1047
-14
🇨🇴 Khmer · Colombia
1044
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,056 12:19 21:48 — ⛏ Fish Boom FC
27 946 10:49 20:28 31:29 ⛏ Fish Boom FC
24 871 10:58 16:35 — ⛏ Fast Castle
21 732 10:33 17:11 — ⛏ Fast Castle
20 707 13:21 17:26 21:33 ◆ FC into Fast Imp
15 537 12:39 18:52 29:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,970 8,555 6,850 2,150 31,525 37,498
11,350 12,490 3,635 975 28,450 30,231
12,850 4,812 5,900 1,680 25,242 27,603
11,520 6,420 3,730 1,600 23,270 26,864
7,245 4,926 5,875 0 18,046 19,607
6,605 5,845 1,590 945 14,985 17,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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