AoeStats
← albaqca

Hideout

514175502Analyzed
2v2 RM · 11h ago on Oct 17, 2026· 52m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
1131
+13
🇨🇱 Maya · Chile
1060
+16
vs
🇨🇴 Franks · Colombia
1083
-15
🇨🇴 Vietnamese · Colombia
1061
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,223 10:42 22:41 37:16 ⚔ Archer Rush
40 2,087 10:20 14:22 40:59 ⛏ Fast Castle
36 1,886 9:45 16:56 42:39 ⛏ Fast Castle
33 1,727 12:36 16:35 42:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,535 12,656 12,300 1,800 50,291 66,819
20,115 20,980 5,025 1,265 47,385 52,700
15,760 15,680 9,165 4,460 45,065 55,789
20,150 10,521 10,185 3,150 44,006 47,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.