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514169702Analyzed
4v4 RM · 11h ago on Oct 17, 2026· 47m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1184
+15
🇨🇾 Aztecs · Cyprus
1161
+16
🇧🇷 Saxons · Brazil
1140
+17
🇬🇧 Spanish · United Kingdom
1125
+18
vs
🇨🇴 Hindustanis · Colombia
1442
-27
🇨🇴 Franks · Colombia
1097
-14
🇨🇴 Vietnamese · Colombia
1074
-13
🇨🇴 Italians · Colombia
1056
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,561 8:59 15:26 44:13 ⛏ Fast Castle
53 2,534 9:46 14:45 33:52 ⛏ Fast Castle
43 2,070 10:22 15:04 45:35 ⛏ Fast Castle
40 1,909 10:40 16:35 — ⛏ Fast Castle
28 1,327 10:15 14:33 31:05 ⛏ Fast Castle
26 1,239 11:04 14:54 33:01 ⛏ Fast Castle
25 1,196 10:42 14:53 35:36 ⛏ Fast Castle
21 988 10:56 18:04 30:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,020 17,950 18,285 1,700 71,955 77,488
24,720 15,477 14,820 1,055 56,072 73,436
22,765 16,870 11,710 885 52,230 54,260
17,535 16,355 12,890 2,980 49,760 52,379
28,100 7,750 10,810 2,900 49,560 58,843
12,680 17,295 14,690 1,005 45,670 52,079
14,620 6,945 7,695 2,440 31,700 36,377
12,700 13,775 3,210 950 30,635 37,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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