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Oasis

514162912Analyzed
4v4 RM · 7h ago on Oct 16, 2026· 57m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
1435
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1053
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vs
🇲🇽 Slavs · Mexico
1263
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1182
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🇨🇦 Spanish · Canada
1140
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,913 10:01 18:46 35:50 ⛏ Fast Castle
50 2,917 10:10 23:11 39:05 ⛏ Fast Castle
37 2,113 9:54 18:29 39:19 ⛏ Fast Castle
36 2,091 9:19 23:07 36:05 ⚔ Scout Rush
36 2,099 11:10 18:53 53:45 ⛏ Fast Castle
31 1,807 11:20 16:16 34:53 ⛏ Fast Castle
28 1,604 10:59 22:21 29:25 ⛏ Fast Castle
9 526 10:08 — —

Resources

Player Food Wood Gold Stone Spent Collected
37,760 20,915 25,580 3,185 87,440 92,715
42,570 13,235 26,125 850 82,780 93,262
37,610 23,638 17,575 1,700 80,523 84,733
18,525 30,265 21,815 2,905 73,510 112,088
26,615 21,930 14,550 1,500 64,595 79,728
20,540 26,496 11,990 2,065 61,091 73,880
19,805 19,022 10,395 3,895 53,117 60,399
2,260 1,795 50 290 4,395 5,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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