AoeStats
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Black Forest

513724933Analyzed
3v3 RM · 2d ago on Oct 15, 2026· 59m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
1063
+14
🇨🇴 Ethiopians · Colombia
1059
+14
🇨🇴 Khmer · Colombia
1012
+17
vs
🇲🇽 Saracens · Mexico
1041
-16
🇲🇽 Aztecs · Mexico
1039
-16
🇹🇼 Italians · Taiwan
976
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,332 10:59 16:31 35:16 ⛏ Fast Castle
34 2,017 11:57 16:47 39:41 ⛏ Fast Castle
32 1,898 11:53 19:02 43:10 ⛏ Fast Castle
31 1,830 11:22 15:28 38:07 ⛏ Fast Castle
25 1,461 15:07 20:04 31:37 ⛏ Fast Castle
20 1,154 13:42 21:50 31:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,190 12,040 21,420 3,450 75,100 90,650
28,220 26,299 15,850 3,245 73,614 87,423
33,045 22,053 15,700 2,310 73,108 78,017
17,575 29,425 21,590 1,600 70,190 86,484
25,995 15,965 17,570 4,060 63,590 72,010
21,480 17,974 12,475 3,395 55,324 66,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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