AoeStats
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Oasis

513719986Analyzed
3v3 RM · 2d ago on Oct 15, 2026· 47m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1121
+13
🇹🇷 Koreans · Türkiye
1110
+14
🇦🇷 Huns · Argentina
1077
+15
vs
🇨🇴 Romans · Colombia
1078
-15
🇨🇴 Saracens · Colombia
1073
-14
🇨🇴 Khmer · Colombia
1025
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,705 10:37 18:23 45:01 ⛏ Fast Castle
29 1,396 10:16 19:07 33:28 ⛏ Fast Castle
24 1,164 12:09 16:57 37:29 ⛏ Fast Castle
23 1,089 9:36 16:52 32:29 ⛏ Fast Castle
19 903 10:50 20:10 31:32 ⛏ Fast Castle
19 923 12:27 16:29 41:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,620 21,560 12,750 1,800 49,730 62,474
21,190 9,799 14,715 1,500 47,204 51,071
15,195 15,541 6,870 1,535 39,141 45,432
15,325 11,315 6,475 2,005 35,120 41,158
9,450 11,200 6,640 2,610 29,900 32,843
9,830 7,220 7,650 1,500 26,200 34,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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