AoeStats
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Black Forest

513713131Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 69m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1096
+17
🇦🇷 Spanish · Argentina
1052
+19
🇧🇬 Burgundians · Bulgaria
1010
+20
🇨🇦 Tatars · Canada
995
+21
vs
🇨🇴 Saracens · Colombia
1223
-22
🇨🇴 Romans · Colombia
1097
-19
🇨🇴 Ethiopians · Colombia
1092
-19
🇨🇴 Khmer · Colombia
1042
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 2,389 13:35 17:56 36:35 ⛏ Fast Castle
34 2,343 11:16 16:26 34:01 ⛏ Fast Castle
32 2,218 11:22 17:06 30:16 ⛏ Fast Castle
31 2,189 12:35 17:31 30:59 ⛏ Fast Castle
30 2,096 9:51 24:00 42:23 ⚔ Archer Rush
28 1,954 10:51 17:17 34:36 ⛏ Fast Castle
26 1,823 13:25 17:39 33:57 ⛏ Fast Castle
17 1,206 11:40 18:41 27:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,725 27,865 29,785 4,660 129,035 144,209
52,790 22,205 33,410 1,150 109,555 115,833
37,105 33,304 19,805 4,100 94,314 107,606
43,770 21,930 23,615 4,450 93,765 108,507
27,330 39,010 22,970 2,820 92,130 118,193
43,770 21,265 21,240 5,205 91,480 97,945
27,395 24,388 18,995 3,205 73,983 79,563
15,665 18,541 16,955 2,035 53,196 74,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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