AoeStats
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MegaRandom

513707884Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 54m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1084
+16
🇨🇱 Persians · Chile
1026
+18
🇸🇪 Ethiopians · Sweden
1001
+19
🇦🇹 Franks · Austria
985
+20
vs
🇨🇴 Romans · Colombia
1116
-19
🇨🇴 Ethiopians · Colombia
1111
-19
🇨🇴 Khmer · Colombia
1060
-18
🇨🇴 Teutons · Colombia
1033
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 3,061 11:33 16:33 44:41 ⛏ Fast Castle
37 2,045 10:35 15:58 42:31 ⛏ Fast Castle
30 1,633 10:05 21:20 32:31 ⚔ Scout Rush
27 1,485 10:55 18:43 37:04 ⛏ Fast Castle
27 1,489 9:46 14:51 37:26 ⚔ FC into Scouts
24 1,341 10:34 16:30 35:00 ⛏ Fast Castle
16 895 10:33 27:05 36:28 ⚔ Scout Rush
14 785 10:16 30:54 45:52 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
26,580 22,195 18,560 2,325 69,660 86,642
21,410 18,951 16,715 2,300 59,376 80,276
18,095 16,524 6,880 11,375 52,874 72,079
19,235 16,065 12,380 3,120 50,800 64,021
16,105 14,625 7,475 2,720 40,925 49,458
9,560 12,930 9,850 1,535 33,875 34,167
15,085 9,900 7,725 750 33,460 37,164
6,675 4,955 1,190 1,875 14,695 17,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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