AoeStats
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Arena

513702490Analyzed
3v3 RM · 4d ago on Oct 14, 2026· 49m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bulgarians · Colombia
1104
+12
🇨🇴 Khmer · Colombia
1046
+14
🇨🇴 Goths · Colombia
1018
+15
vs
🇨🇴 Turks · Colombia
1054
-15
🇨🇴 Magyars · Colombia
992
-13
🇨🇴 Franks · Colombia
985
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,351 10:31 16:59 43:48 ⛏ Fast Castle
26 1,258 11:10 15:30 31:27 ⛏ Fast Castle
23 1,149 12:39 16:39 34:09 ⛏ Fast Castle
22 1,061 12:35 17:10 25:23 ⛏ Fast Castle
18 883 10:34 17:45 27:13 ⛏ Fast Castle
18 866 11:22 16:11 28:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,860 14,750 16,380 1,700 54,690 58,833
22,160 13,640 12,750 4,045 52,595 55,838
28,095 14,380 9,040 950 52,465 64,206
17,325 16,545 11,095 4,300 49,265 52,566
16,715 13,980 11,085 200 41,980 52,510
17,420 9,930 7,245 2,535 37,130 42,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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