AoeStats
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Arabia

511385809Analyzed
1v1 RM · 14d ago on Oct 4, 2026· 53m 44s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Georgians · United Kingdom
772
+16
vs
🇪🇸 Malay · Spain
779
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 1,064 12:05 21:32 40:20 ⚔ M@A FC
17 939 10:16 22:44 —

Resources

Player Food Wood Gold Stone Spent Collected
23,010 11,755 12,265 3,035 50,065 58,212
19,780 11,070 8,915 2,805 42,570 45,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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