AoeStats
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Black Forest

513712575Analyzed
3v3 RM · 8h ago on Oct 14, 2026· 46m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Portuguese · Peru
831
+6
🇻🇪 Tupi · Venezuela
731
+9
🇮🇹 Celts · Italy
671
+12
vs
🇺🇸 Berbers · United States
603
-10
🇺🇸 Huns · United States
583
-9
🇺🇸 Chinese · United States
540
-8
Player eAPM Actions Feudal Castle Imperial Opening
36 1,676 12:58 20:25 — ⛏ Fast Castle
23 1,086 12:51 24:00 — ⛏ Fast Castle
19 893 12:36 21:51 40:18 ⛏ Fast Castle
11 510 14:42 27:39 37:27 ⚔ Archers into Scouts
9 422 13:48 22:13 29:42 ⛏ Fast Castle
9 429 15:57 24:02 39:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,150 16,350 8,455 2,970 41,925 46,576
11,550 13,034 8,030 1,570 34,184 43,551
14,445 10,617 3,640 1,935 30,637 33,240
10,900 11,829 2,170 4,250 29,149 31,727
10,675 10,026 6,565 1,470 28,736 40,084
12,150 7,206 4,085 1,600 25,041 29,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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