AoeStats
← Mko

Yucatan

511405655Analyzed
3v3 RM · 15d ago on Oct 4, 2026· 71m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Maya · Russia
849
+14
🇩🇪 Persians · Germany
837
+15
🇺🇸 Bohemians · United States
812
+16
vs
🇹🇷 Franks · Türkiye
887
-18
🇹🇷 Jurchens · Türkiye
868
-17
🇹🇷 Maya · Türkiye
683
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 2,699 12:42 20:14 45:24 ⚔ FC into Archers
33 2,378 13:18 25:50 38:32 ⚔ Fish Boom into Scouts FC
31 2,192 11:15 18:20 33:17 ⛏ Fast Castle
24 1,696 12:17 17:00 34:06 ⛏ Fast Castle
21 1,471 12:45 19:14 34:57 ⛏ Fast Castle
7 521 12:40 17:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,715 36,765 51,380 7,085 127,945 146,476
55,365 19,475 31,265 12,100 118,205 150,131
33,905 28,480 15,980 4,455 82,820 92,822
D
20,785 19,650 16,010 2,260 58,705 64,000
23,070 13,450 12,200 2,175 50,895 54,534
6,740 3,135 355 2,050 12,280 13,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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