AoeStats
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Arena

513232103Analyzed
4v4 RM · 3d ago on Oct 12, 2026· 46m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1603
+10
🇹🇼 Slavs · Taiwan
1592
+10
🇨🇭 Poles · Switzerland
1571
+11
🇹🇼 Bengalis · Taiwan
1326
+21
vs
🇨🇳 Persians · China
1656
-20
🇦🇷 Danes · Argentina
1423
-12
🇨🇳 Japanese · China
1406
-11
🇨🇳 Spanish · China
1350
-9
Player eAPM Actions Feudal Castle Imperial Opening
60 2,767 11:22 15:08 38:49 ⛏ Fast Castle
53 2,442 10:18 13:56 25:07 ⛏ Fast Castle
45 2,087 10:27 14:12 28:33 ⛏ Fast Castle
37 1,718 10:14 14:03 28:56 ⛏ Fast Castle
36 1,685 10:25 14:03 28:44 ⛏ Fast Castle
35 1,643 10:25 14:31 25:56 ⛏ Fast Castle
30 1,393 9:46 13:21 28:01 ⛏ Fast Castle
23 1,073 11:04 15:27 29:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,455 18,850 21,800 1,125 76,230 91,515
33,830 25,535 12,300 3,780 75,445 78,980
32,470 14,175 17,910 3,205 67,760 72,693
24,265 20,185 14,435 4,605 63,490 79,222
29,685 22,180 9,820 1,160 62,845 80,098
21,085 23,255 12,500 4,300 61,140 66,076
19,695 20,453 3,790 2,790 46,728 49,636
12,725 16,610 5,410 950 35,695 38,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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