AoeStats
← Cankut1426

Arena

504570879Analyzed
2v2 RM · 2mo ago on Sep 5, 2026· 50m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Romans · Türkiye
966
+16
🇹🇷 Khmer · Türkiye
966
+16
vs
🇨🇿 Aztecs · Czechia
981
-16
🇷🇺 Poles · Russia
972
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,561 11:35 15:36 26:51 ⛏ Fast Castle
25 1,262 11:46 15:54 41:45 ⛏ Fast Castle
23 1,154 11:54 16:36 — ⛏ Fast Castle
15 748 14:59 19:00 37:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,890 11,160 12,920 2,900 51,870 64,628
27,370 11,200 9,435 950 48,955 61,864
19,070 14,580 8,895 3,265 45,810 55,810
5,250 4,765 250 1,600 11,865 14,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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