AoeStats
← michael313

Yucatan

512431352Analyzed
2v2 RM · 10d ago on Oct 9, 2026· 44m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
1053
+13
🇩🇪 Japanese · Germany
1052
+13
vs
🇹🇷 Berbers · Türkiye
991
-13
🇦🇷 Goths · Argentina
980
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,519 10:33 17:47 — ⚔ FC into Archers
25 1,106 15:37 24:08 40:59 ⚔ Fish Boom into M@A
13 587 12:06 17:07 37:45 ⛏ Fast Castle
12 561 10:55 22:33 — ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,270 8,695 13,420 200 41,585 50,939
11,670 8,743 4,190 2,095 26,698 28,688
8,235 8,570 5,645 1,480 23,930 24,873
3,355 1,916 610 10 5,891 7,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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