AoeStats
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Arabia

513239019Analyzed
2v2 RM · 2d ago on Oct 12, 2026· 28m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
1988
+1
🇨🇭 Magyars · Switzerland
1836
+2
vs
🇭🇺 Poles · Hungary
1392
-2
🇩🇪 Saxons · Germany
1374
-1
Player eAPM Actions Feudal Castle Imperial Opening
53 1,520 8:51 22:57 — ⚔ Scout Rush
52 1,505 15:31 21:36 — ⚔ Towers FC
45 1,291 12:19 — — ⚔ Scout Rush
40 1,156 12:18 20:50 — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,540 4,726 2,375 100 14,741 15,095
6,740 4,137 300 375 11,552 11,748
5,785 3,536 350 1,550 11,221 11,208
4,440 4,081 1,750 380 10,651 10,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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