AoeStats
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Arena

511609787Analyzed
2v2 RM · 23h ago on Oct 5, 2026· 44m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1833
+15
🇧🇪 Khmer · Belgium
1700
+21
vs
🇫🇷 Mongols · France
2000
-26
🇨🇭 Tupi · Switzerland
1620
-10
Player eAPM Actions Feudal Castle Imperial Opening
69 3,098 10:51 14:22 32:44 ⚔ FC into Scouts
65 2,934 10:14 13:32 38:51 ⚔ FC into Scouts
55 2,487 10:50 14:46 — ⛏ Fast Castle
46 2,044 10:21 14:01 27:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,090 21,551 20,910 5,130 76,681 84,415
28,035 26,965 10,965 2,910 68,875 71,130
28,260 19,551 8,715 2,995 59,521 60,359
11,160 10,640 3,550 2,015 27,365 29,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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