AoeStats
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Pilgrims

513750018Analyzed
4v4 RM · 4d ago on Oct 15, 2026· 58m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Byzantines · Canada
1127
+15
🇨🇦 Britons · Canada
1123
+16
🇺🇸 Ethiopians · United States
1108
+16
🇲🇽 Saracens · Mexico
1097
+17
vs
🇺🇸 Vietnamese · United States
1138
-16
🇺🇸 Italians · United States
1127
-17
🇺🇸 Danes · United States
1111
-16
🇺🇸 Franks · United States
1081
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,737 13:29 21:38 46:10 ⛏ Fish Boom into Galleys FC
39 2,292 11:24 16:43 35:04 ⛏ Fish Boom FC
38 2,235 10:55 16:08 51:44 ⛏ Fish Boom FC
26 1,529 10:35 19:02 35:12 ⚔ Fish Boom into Towers FC
24 1,409 11:11 15:13 35:41 ⛏ Fish Boom FC
19 1,090 14:53 19:32 35:00 ⛏ Fish Boom FC into Fire Galleys
19 1,124 14:46 20:16 — ⚔ Scouts FC
11 668 12:55 20:08 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,390 19,016 12,625 3,525 60,556 64,768
15,050 22,085 15,120 4,920 57,175 70,550
22,630 21,350 6,695 3,100 53,775 62,104
14,310 21,120 10,390 2,250 48,070 58,175
19,030 11,812 9,225 1,695 41,762 50,946
12,200 18,510 8,710 1,920 41,340 43,973
13,975 6,240 2,415 2,510 25,140 25,863
4,750 4,528 280 590 10,148 9,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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