AoeStats
← BlazeingFrost

Black Forest

513741728Analyzed
4v4 RM · 4d ago on Oct 15, 2026· 38m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1270
+10
🇪🇨 Cumans · Ecuador
1263
+10
🇵🇪 Saracens · Peru
1247
+11
🇲🇽 Teutons · Mexico
1205
+12
vs
🇺🇸 Bohemians · United States
1150
-12
🇺🇸 Ethiopians · United States
1138
-11
🇺🇸 Danes · United States
1122
-11
🇺🇸 Byzantines · United States
1090
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 1,774 12:13 16:38 — ⛏ Fast Castle
37 1,425 14:34 18:12 — ⛏ Fast Castle
34 1,299 9:40 22:25 32:58 ⚔ FC into Scouts
28 1,090 10:05 13:53 31:26 ⛏ Fast Castle
28 1,068 11:38 15:17 31:24 ⛏ Fast Castle
22 837 12:53 17:28 34:23 ⛏ Fast Castle
22 827 13:31 18:20 — ⛏ Fast Castle
20 755 11:38 16:42 35:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,300 11,495 8,465 1,500 39,760 45,353
15,375 12,366 7,045 2,910 37,696 42,703
19,200 11,754 6,400 200 37,554 42,623
12,000 11,974 6,475 2,185 32,634 36,878
16,470 6,935 5,605 2,250 31,260 37,922
14,360 11,625 2,870 1,600 30,455 37,878
11,250 11,975 5,940 565 29,730 35,889
6,550 7,782 3,525 1,110 18,967 25,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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