AoeStats
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Golden Pit

513733518Analyzed
4v4 RM · 3d ago on Oct 15, 2026· 62m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1139
+11
🇺🇸 Georgians · United States
1126
+12
🇺🇸 Mongols · United States
1109
+13
🇺🇸 Poles · United States
1076
+14
vs
🇵🇪 Maya · Peru
1048
-13
🇧🇷 Tupi · Brazil
1040
-13
🇨🇱 Portuguese · Chile
1031
-12
🇧🇷 Cumans · Brazil
1018
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 3,618 10:31 24:54 55:46 ⚔ Scout Rush
43 2,696 11:58 22:31 42:23 ⚔ Archer Rush
38 2,402 9:53 22:22 52:25 ⚔ Champis into Archers
31 1,956 10:20 17:22 24:54 ⛏ Fast Castle
24 1,487 11:56 16:46 45:13 ⛏ Fast Castle
23 1,453 12:39 22:29 45:02 ⛏ Fast Castle
22 1,404 11:04 23:06 40:01 ⚔ Scout Rush
16 986 11:54 26:17 41:36 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
44,920 16,704 7,020 2,335 70,979 84,085
16,870 21,100 17,650 3,755 59,375 70,601
18,260 21,311 13,625 5,330 58,526 67,592
22,690 13,531 11,160 2,250 49,631 56,347
25,025 9,683 8,195 3,450 46,353 48,181
15,495 14,241 13,855 2,430 46,021 50,467
17,765 16,253 8,390 3,485 45,893 47,999
14,335 11,601 4,685 4,565 35,186 37,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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