AoeStats
← BlazeingFrost

Black Forest

513728062Analyzed
4v4 RM · 3d ago on Oct 15, 2026· 48m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1111
+15
🇺🇸 Italians · United States
1093
+16
🇨🇳 Britons · China
1064
+17
🇺🇸 Lithuanians · United States
1059
+17
vs
🇭🇰 Teutons · Hong Kong SAR China
1111
-17
🇦🇺 Khmer · Australia
1098
-17
🇨🇱 Persians · Chile
1079
-16
🇦🇷 Malians · Argentina
1067
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,455 15:47 24:31 31:59 ⛏ Fast Castle
26 1,255 13:38 23:33 38:02 ⛏ Fish Boom FC
24 1,177 17:14 24:25 39:25 ⛏ Fish Boom FC
20 954 14:11 20:09 28:14 ⛏ Fish Boom FC
19 939 12:02 16:11 33:35 ⛏ Fast Castle
18 877 14:18 21:11 36:02 ⛏ Fast Castle
18 878 12:34 17:02 35:38 ⛏ Fast Castle
15 720 10:36 16:23 32:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,145 16,552 17,835 2,980 67,512 79,733
13,450 24,820 17,310 2,900 58,480 68,226
29,470 13,970 11,085 2,190 56,715 78,804
13,900 19,048 9,635 3,965 46,548 61,229
17,350 22,723 3,255 1,045 44,373 49,817
11,775 17,955 11,425 1,660 42,815 57,034
20,290 12,164 6,020 2,995 41,469 44,618
16,770 9,060 6,775 2,430 35,035 54,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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