AoeStats
← BlazeingFrost

Black Forest

513319837Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 73m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1111
+14
🇺🇸 Khmer · United States
1080
+16
🇺🇸 Danes · United States
1061
+16
🇺🇸 Huns · United States
1042
+17
vs
🇷🇺 Khmer · Russia
1101
-41
🇲🇽 Lithuanians · Mexico
1083
-16
🇲🇽 Slavs · Mexico
1053
-15
🇻🇳 Koreans · Vietnam
1050
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,694 15:42 20:19 33:20 ⛏ Fish Boom FC
28 2,074 9:43 15:39 35:09 ⛏ Fast Castle
23 1,659 14:56 19:06 47:43 ⛏ Fast Castle
22 1,637 10:53 20:37 39:09 ⛏ Fish Boom
21 1,520 12:01 17:53 32:38 ⛏ Fast Castle
18 1,305 12:13 20:40 38:50 ⛏ Fast Castle
17 1,228 11:27 16:09 31:53 ⛏ Fast Castle
14 1,019 11:24 14:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,245 66,643 23,765 3,410 143,063 150,779
42,760 23,975 23,730 6,155 96,620 102,470
49,370 11,879 29,695 1,705 92,649 113,094
17,905 35,345 28,225 2,900 84,375 170,698
40,900 22,186 12,950 1,645 77,681 89,249
20,550 25,453 10,115 1,070 57,188 62,248
16,100 18,475 4,485 2,285 41,345 48,970
15,420 11,474 6,020 3,110 36,024 39,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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