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Lombardia

510074433Analyzed
4v4 RM · 20d ago on Sep 29, 2026· 53m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Italians · Hong Kong SAR China
1458
+15
🇦🇺 Burgundians · Australia
1440
+15
🇭🇰 Bulgarians · Hong Kong SAR China
1420
+17
🇦🇷 Britons · Argentina
1415
+16
vs
🇭🇰 Franks · Hong Kong SAR China
1451
-16
🇺🇾 Magyars · Uruguay
1426
-16
🇪🇸 Dravidians · Spain
1424
-16
🇨🇳 Malians · China
1404
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 3,320 10:06 22:27 38:26 ⚔ Scout Rush
53 2,872 11:23 15:13 28:30 ⛏ Fast Castle
45 2,434 12:17 16:14 30:33 ⛏ Fast Castle
44 2,390 11:57 16:03 30:56 ⛏ Fast Castle
39 2,101 9:45 20:46 42:18
39 2,092 10:00 13:48 27:50 ⛏ Fast Castle
39 2,094 10:26 19:04 33:24 ⛏ Fast Castle
30 1,642 10:08 14:01 31:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,880 20,429 5,990 1,845 92,144 100,021
32,085 20,052 23,900 2,875 78,912 83,519
23,830 30,532 18,725 4,975 78,062 89,855
35,175 27,399 11,115 3,870 77,559 86,285
33,340 16,909 19,655 3,595 73,499 81,193
31,405 25,955 9,750 2,430 69,540 74,553
29,565 20,379 12,635 2,760 65,339 69,685
13,400 28,853 19,330 3,405 64,988 76,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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