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Lombardia

510121194Analyzed
4v4 RM · 18d ago on Sep 29, 2026· 73m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Japanese · Czechia
1762
+11
🇱🇻 Chinese · Latvia
1604
+17
🇭🇺 Khmer · Hungary
1569
+19
🇨🇳 Varangians · China
1567
+19
vs
🇹🇼 Varangians · Taiwan
1663
-18
🇹🇼 Saxons · Taiwan
1655
-17
🇹🇼 Magyars · Taiwan
1616
-16
🇹🇼 Danes · Taiwan
1595
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 5,230 8:49 22:39 36:15 ⚔ Scout Rush
69 5,057 12:08 15:56 36:29 ⛏ Fast Castle
60 4,417 9:13 23:28 39:57 ⚔ Scout Rush
52 3,861 9:28 22:42 38:30 ⚔ Archer Rush
44 3,258 11:17 14:55 32:24 ⛏ Fast Castle
43 3,136 12:08 16:33 31:16 ⛏ Fast Castle
39 2,912 9:23 20:44 31:49 ⚔ Scout Rush
39 2,914 13:22 18:06 34:13 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
26,010 81,354 33,735 6,945 148,044 160,525
53,990 54,283 25,870 4,430 138,573 140,435
18,460 68,154 47,525 3,740 137,879 145,643
86,585 24,360 21,860 5,015 137,820 149,229
59,020 27,844 38,085 5,115 130,064 133,176
19,695 47,074 34,355 5,605 106,729 114,633
48,675 19,188 30,820 1,005 99,688 110,628
33,095 40,348 22,415 3,765 99,623 103,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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