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Pilgrims

509908844Analyzed
3v3 RM · 1mo ago on Sep 28, 2026· 29m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1661
+15
🇫🇷 Saracens · France
1640
+16
🇨🇳 Dravidians · China
1634
+16
vs
🇹🇼 Varangians · Taiwan
1663
-16
🇹🇼 Varangians · Taiwan
1654
-16
🇹🇼 Mapuche · Taiwan
1612
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 1,945 9:36 17:55 — ⛏ Fish Boom into Galleys FC
63 1,855 10:00 20:25 — ⛏ Fish Boom into Fire Galleys into Galleys FC
60 1,789 11:09 28:10 — ⚔ Fish Boom into Scouts
51 1,506 12:05 15:40 — ⛏ Fish Boom into Galleys FC
44 1,302 10:43 14:30 — ⛏ Fish Boom FC
27 789 13:26 17:41 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,945 9,920 4,610 495 23,970 24,692
7,775 10,500 3,185 1,205 22,665 23,922
8,350 8,032 1,665 1,205 19,252 22,222
4,925 9,824 3,555 180 18,484 18,861
8,165 6,125 925 550 15,765 15,869
4,320 3,850 600 360 9,130 8,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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