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Nomad

509830799Analyzed
3v3 RM · 1mo ago on Sep 28, 2026· 26m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1667
+9
🇹🇼 Spanish · Taiwan
1603
+12
🇹🇼 Vietnamese · Taiwan
1530
+14
vs
🇯🇵 Italians · Japan
1591
-15
🇧🇪 Wei · Belgium
1487
-11
🇩🇪 Khmer · Germany
1440
-9
Player eAPM Actions Feudal Castle Imperial Opening
56 1,504 12:57 — — ⚔ Fish Boom into Scouts
55 1,476 12:43 17:51 — ⛏ Fish Boom FC
39 1,033 12:41 20:57 — ⛏ Fish Boom FC
35 941 14:48 18:41 — ⛏ Fish Boom FC
26 696 11:51 19:16 — ⛏ Fish Boom FC
24 651 12:56 24:13 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,375 8,950 1,845 300 17,470 17,945
6,565 3,771 2,915 770 14,021 14,364
7,230 4,626 1,665 300 13,821 14,268
6,785 3,869 300 125 11,079 11,480
4,485 4,599 915 625 10,624 10,440
3,450 4,861 655 1,005 9,971 10,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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