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Arena

509419358Analyzed
4v4 RM · 20d ago on Sep 26, 2026· 32m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
1560
+15
🇹🇷 Byzantines · Türkiye
1510
+17
🇨🇿 Burmese · Czechia
1509
+17
🇺🇸 Berbers · United States
1505
+18
vs
🇩🇰 Koreans · Denmark
1773
-24
🇹🇼 Maya · Taiwan
1624
-19
🇩🇰 Khmer · Denmark
1624
-20
🇦🇷 Slavs · Argentina
1145
-4
Player eAPM Actions Feudal Castle Imperial Opening
57 1,843 11:21 14:29 28:35 ⚔ FC into Scouts
55 1,773 9:24 22:50 — ⚔ M@A into Towers into Archers
54 1,759 10:43 14:49 — ⛏ Fast Castle
50 1,610 12:00 16:11 — ⛏ Fast Castle
42 1,353 10:14 15:13 — ⛏ Fast Castle
40 1,297 9:52 14:08 27:31 ⛏ Fast Castle
38 1,241 11:08 14:45 28:14 ⛏ Fast Castle
36 1,162 11:22 15:14 30:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,910 13,520 7,305 2,900 38,635 39,938
17,285 13,553 3,805 1,140 35,783 36,869
15,630 12,801 5,250 1,635 35,316 39,654
14,805 10,280 4,505 830 30,420 31,847
9,080 9,815 7,075 1,300 27,270 27,385
11,715 7,245 4,170 850 23,980 24,611
6,250 11,573 2,195 1,320 21,338 21,916
5,500 5,690 1,240 725 13,155 15,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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