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Arena

509413446Analyzed
4v4 RM · 20d ago on Sep 26, 2026· 36m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
2031
+4
🇨🇿 Saracens · Czechia
2025
+4
🇨🇿 Shu · Czechia
1843
+8
🇨🇿 Vikings · Czechia
1686
+14
vs
🇷🇺 Khmer · Russia
1769
-11
🇨🇳 Spanish · China
1702
-8
🇹🇼 Burmese · Taiwan
1630
-6
🇨🇳 Sicilians · China
1609
-5
Player eAPM Actions Feudal Castle Imperial Opening
63 2,295 9:33 13:20 27:22 ⛏ Fast Castle
59 2,154 9:48 12:52 26:04 ⛏ Fast Castle
55 1,982 10:38 14:27 28:04 ⛏ Fast Castle
45 1,628 10:25 14:10 27:36 ⛏ Fast Castle
44 1,594 8:26 19:51 27:59 ⚔ Towers FC
42 1,515 10:30 20:29 34:35 ⛏ Fast Castle
40 1,464 10:28 14:04 33:27 ⛏ Fast Castle
32 1,147 10:59 15:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,365 12,465 8,420 3,560 48,810 52,609
16,235 19,415 9,390 2,950 47,990 54,946
18,710 15,505 8,780 1,530 44,525 49,944
17,325 14,860 6,835 2,150 41,170 50,608
14,620 17,596 7,150 1,050 40,416 42,265
11,375 11,975 4,630 710 28,690 31,003
12,890 8,610 2,630 1,365 25,495 30,657
7,990 6,935 2,150 1,650 18,725 21,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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