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Arena

509404615Analyzed
4v4 RM · 17d ago on Sep 26, 2026· 8m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1666
+15
🇹🇼 Danes · Taiwan
1569
+19
🇹🇼 Malay · Taiwan
1568
+19
🇹🇼 Wu · Taiwan
1494
+22
vs
🇪🇸 Chinese · Spain
1672
-20
🇹🇼 Lithuanians · Taiwan
1665
-20
🇨🇳 Huns · China
1614
-18
🇹🇼 Saxons · Taiwan
1592
-17
Player eAPM Actions Feudal Castle Imperial Opening
74 659 — — —
52 466 — — —
50 447 — — —
50 449 — — —
48 430 7:13 — —
46 409 — — —
44 393 — — —
35 312 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,575 665 0 0 2,240 2,077
1,650 515 0 0 2,165 2,598
1,400 640 0 0 2,040 2,291
1,400 540 0 0 1,940 2,277
1,350 495 0 0 1,845 2,277
950 755 0 0 1,705 2,403
1,350 300 0 0 1,650 2,292
1,150 400 0 0 1,550 2,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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